Full Contact Karate Association of Okinawa
GENERAL TOURNAMENT RULES TOURNAMENT DIRECTORS
International Ryukyukan Tournaments are directed by Okinawa Ryukyukan Karate Kobudo Federation. The International Ryukyukan representative and the local Ryukyukan tournament director preside over the tournament. Tournament Directors make efforts to replicate Ryukyukan tournaments held in Okinawa, Japan. Modifications to the Okinawa way are made as necessary to respect local customs, rules and laws. Ryukyukan promotes international friendship through training and competing in the martial arts. We invite all participants to join in the spirit of respect and camaraderie, and work to build lasting relationships. Ryukyukan strives for every competitor to understand the tournament process, and to leave the tournament knowing that they were treated fairly.
JUDGING
Judges for Ryukyukan Tournaments are picked for their experience, and fair attitude. The head referee for each ring (Shushin) is given full authority to apply the rules to a ring and determine the winner. No arguing or disputes are allowed. Issues concerning safety or blatant rule errors should be brought to the tournament director.
BEHAVIOR, COMPETITOR
As a traditional karate-do tournament, all competitors are expected to display respectful behavior at all times. The judge’s decision is final. Display an attitude which shows the best in the martial arts.
BEHAVIOR, SPECTATOR
KATA AND KOBUDO RULES
Kata scoring is based on the following criteria:
Safe weapon handling
In the case of a tie, the scores will be re-calculated dropping the highest score to determine the winners. If after dropping the high score, a tie still exists, the scores will be re-calculated dropping the low score. If a tie still exists, the two tied competitors will each perform their kata again to determine a winner.
Competitors will then line up, and first place, second place and third place will be announced.
Shushin will close the division by conducting the following procedure: Otogai ni rei, Shomen ni rei, judges then silently bow to each other.
KNOCKDOWN KUMITE RULES
COMPETITION AREA
The standard competition area is an 8 x 8 meter mat. Ring size can be adjusted as determined by the Tournament Director.
JUDGES
The Shushin (head judge) begins standing on the mat between the competitors and jogai (out of bounds) and may move about freely during the match.
Fukushin (judges) are seated at the four mat corners. At the tournament director’s discretion, two Fukushin may be used, seated at diagonal corners of the mat.
COMPETITION UNIFORM
All Knockdown competitors must wear a traditional karate gi including top, pants, and belt (obi). Uniform exceptions may be made for competitors from different styles, as approved on a case by case basis by the Tournament Director.
PROTECTIVE EQUIPMENT (KNOCKDOWN DIVISIONS)
KNOCKDOWN MATCH DURATION
SCORING TECHNIQUES
Fist (SEIKEN) strikes to the torso including front, back and sides, except the spine are allowed. Torso is defined as above the hip bones, and below the neck.
Kicks (KERI) using any part of foot or leg below the knee. Striking with the knee is not allowed. Kicks may be used to strike the head, torso, or legs. Intentional thrusting kicks to damage the knee joint are prohibited, round kicks (mawashigeri) which strike the knee are allowed.
KNOCKDOWN SCORING CRITERIA
Waza-ari is a recognized scoring technique. Ippon is a match winning point. Two Waza-ari will equal ippon, the winning point. When Ippon is awarded, the match stops and the winner is declared.
Ippon Criteria
Ippon will be awarded for a knockdown. A knockdown is defined as a legal technique which causes a competitor to fall to the mat (not able to stand on two feet), when the competitor cannot stand up completely within 5 seconds, OR cannot return to the start line in a safe fighting posture within 10 seconds.
Ippon will also be awarded upon the second Waza-ari, ending the match. When Ippon is awarded, the match stops and the winner is declared.
Waza-ari Criteria
Waza-ari is a recognized point, not in itself sufficient to win the match. Two Waza-ari will add together for Ippon. Waza- ari is scored when a legal technique causes the opponent to temporarily stop fighting, or fall to the mat for a short period of time. If the technique causes enough damage that the competitor cannot stand up within 5 seconds, or cannot return safely to the fighting line within 10 seconds, or the Shushin (head judge) determines that the competitor cannot safely continue, Ippon will be awarded, not Waza-ari.
Scoring to the head
Unblocked Jodan Geri (head kicks) will score at least Waza-ari regardless of the reaction shown by the opponent. It is not good karate to withstand head kicks without blocking; Ryukyukan Knockdown rules are designed so that competitors guard their head.
Hantei (Vote)
When Ippon is awarded, the match stops and the winner is declared. If Ippon has not been awarded by the end of round one, the Shushin will announce “Hantei” followed by a two tone whistle blast. Judges may vote for Aka (red), for Shiro (white), or cross their flags to designate a tie. If the first round is a tie, a second round will be conducted. After the second round, another Hantei will be called by Shushin, but this time judges must determine the winner. Judges look fist to score when voting. If a tie score, then judges weigh penalties and fighting spirt.
PROHIBITED BEHAVIORS AND TECHNIQUES
The head judge (SHUSHIN) will be control the ultimate decision as to whether a technique or behavior is legal and how warnings are issued, no arguing is permitted.
Fouls will be penalized as a Chui (warning). Two Chui will cause a Waza-ari to be added to the opponents score. Another two Chui will cause another Waza-ari to be awarded to the opponent, amounting to Ippon Kachi (winning point).
Prohibited Behaviors:
Retreating out of bounds (JOGAI) or avoiding combat. Grabbing, wrestling, or holding an opponent. Obvious pushing with hands, fists or body. Unsportsmanlike behavior as determined by the referee.
Prohibited Techniques:
Any hand attack to the opponents head, face, or neck is prohibited, whether the attack makes contact or not. (A hand feint to the face is prohibited and will be penalized.). Punching across the face area while striking at the torso is prohibited. Striking with the knee is prohibited. Kicks to the groin, spine, throat, thrusting kicks to the knee joint are prohibited. Strikes using parts of the body such as head buts or elbows, not described as legal strikes above are prohibited. Striking or kicking an opponent who has been downed is prohibited. Attacking from the floor after having been downed by the opponent is prohibited. (This should not be confused with an opponent defending himself while on the floor).
Jogai (out of bounds)
Judges will call jogai when a competitor leaves the ring by tapping their flags on the floor. The Shushin (head judge) will call Yame (stop). Shushin has the option to ignore jogai if competitors move quickly across the jogai line and back, depending on safety considerations. Four jogai warnings will cause the opponent to be award Waza-ari. It is important to note that constant retreating is considered negatively during the judges vote (Hantei) regardless of jogai penalties.
DISPUTES
The Ryukyukan Shushin (head judge) and the Ryukyukan Tournament Director’s decisions are final. No arguing over decisions is allowed.
KNOCKDOWN COMPETITION PROCEDURE
Judges are seated and Shushin (head judge) is stands. Competitors stand at the edge of the ring in Yoi (at ease stance). Competitors will be designated as Aka (red) and Shiro (white). Aka will begin on the Shushin’s right side. Shushin signals for the competitors to enter the ring at which time competitors bow and walk to the start line. Shushin will initiate the bowing procedure as follows: Shomen ni rei (bow to the head table), Shushin ni rei (bow to the head judge), Otogai ni rei (competitors bow to each other). The Shushin will then instruct the competitors to stand in a guarded stance (kamaete) and give the command of Hajime (begin). Fighting continues until the Shushin calls Yame in events such as a possible point, jogai (out of bounds) or a foul. Shushin will call for vote to determine fouls or points. The Shushin is in charge of the match and in charge of the judges (Fukushin). The decision of the Shushin is final. Competitors will be alerted when there are 30 seconds remaining in the round. Shushin will call for Hantei after the first round. A win by Hantei at the end of the first round is the end of the match. If Hantei is a tie, a second round is conducted. At the end of the second round, a winner will be selected by judge’s vote. Shushin will initiate the exit bowing procedure as follows: Shomen ni rei (bow to the head table), Shushin ni rei (bow to the head judge), Otogai ni rei (competitors bow to each other). Competitors leave the ring, bowing at the edge of the ring.